Introduction
Preface
Rules & Regulations
Character Creation
How to Join World-Building
World of Lycaenos
Elemental Magic
Culture & Religion
→ Nation Structure
Lore & Artifacts
Hall of Heroes Game Mechanics
Coins
Combat
Resources & Alchemy
Questing
Chaos & Ether Events
Beastclans Epilogue
Site Team
Full Credits
Donate
|
The Nations Blessed by the First Pantheon, the lands of Lycaenos have taken on a fresh shape: imbued by the magic that flows through it, each element has laid claim to a different territory and so too will follow the structure of the Nations themselves. Currently, the names are mere placeholders based on each lands' appearance, however as they are each explored they will likely be given new, more personal namesakes.
Nature: The Crescent
Although this isn't set in permanent stone, for now these lands remain unchangeable: an elemental territory will always be reflected above, and these territories will not change based on Nation Leadership or otherwise.
Ranks Each Nation will follow the same structure of Ranks indicative of leadership and may not deviate from them out-of-character. While some leaders may choose to shuffle or re-appoint various ranks and names therein, for sake of clarity and simplicity the following list of Ranks will remain the same across the site. The bracketed number indicates the maximum number of characters that might occupy said rank at one time (with - indicating no limit). Ranks with multiple names separated by a / indicate the ability to choose which gendered name represents the character for that rank.
[2] Imperator, Imperatrix Claims & Challenges Should a Nation sit vacant with no leadership (as will be the case at the opening of the site), then it is essentially free real estate for any potential leader to come forward and stake their claim.
Claims
To lay claim to an Open Nation, a character must meet the following:1. Be of at least 2 years of age (full maturity) of either gender. 2. Enlist a minimum of 3 followers dedicated to their claim (this number may increase as the site grows). Followers can only be recruited via in-character threads. 3. Have accumulated a minimum of 25 posts and have some level of knowledge of the land they are claiming. 4. Choose an Alignment that best represents the nation's leadership and direction. (This can be done OOCly) 5. Posted their claim thread at the Nation land. Should their claim go unchallenged, the Dev Team will indicate that character's success and they are free to move forward in-character. Should their claim be challenged by a rival Imperator who has also met the above criteria and they cannot sort their differences via discussion, they will be expected to complete a Combat Challenge to determine the winning claim.
Challenges
If a Nation has current leadership and a pack has been established, a character who seeks to overthrow or otherwise replace that leadership must place an official Challenge. Challenges may be made at the Nation land in question or at the fighting arena of Olympus. Regardless of locale, the leader being challenged has 48 hours to respond lest the challenge default in the challenger's favor. Be advised that challenge winners have a courtesy grace period of 7 OOC days before they can be challenged again, but that doesn't necessarily determine their welcome by current Nation members.
Nation Activity Once a nation's leadership has been established (whether by claim, winning a challenge, or ascension), the nation alignment should be decided upon and a den site should be established. Alignments provide the membership with an idea of the motives of each Nation, with the understanding that these can shift and change based on a myriad of factors such as leadership and character growth. A Nation cannot prosper without progression. While it is expected that a Nation (particularly its leaders) maintain an appropriate level of posting and plot activity to remain safe from disbandment, so too should there be a focus on prosperity. It’s unlikely a stagnant or unmoving Nation will last long within thus Imperators and Denizens alike should be planning for growth: this could include establishing and naming new locations within their borders, utilizing key features in the landscape for cultivation or blockade, learning about any and all resources found to use to their advantage and much more. In an individual capacity, a Nation should always be seeking to evolve within and beyond their means to become a force to be reckoned with. A Nation’s lifespan and prosperity doesn’t depend on its Imperators alone, but rather the collective efforts of all those within. That being said, the following activity requirements can be completed by any member of a Nation in order to display an appropriate level of activity:
Denning Sites Denning sites play an important role in the comfort and safety of a Nation's wolves as both places of rest and comradery as well as where any pups will be raised. New Imperators should quickly explore and establish a collective denning site within their nation's territory, for without one it's unlikely that Tethys will grant children to those who come to request her blessing. Although a denning site may already exist beneath an Imperator and their followers, changes in leadership can be call to change denning sites as well based on personal preference and a myriad of other factors in-character. Once established, a denning site will become a verified sub-forum in that territory where members may post freely. |